Human Experience Design

The #HXD: Connecting Human Experience Design with technology (UX/UI). Bridging the gap between our "digital" worlds and the "real" world. Grounded in Mind/Body thinking, it asks and answers the question, "How can technology help?" mindful that technology alone, apart from real world observation, experimentation, design thinking and execution, can lead us into unhelpful abstractions of thought. #HXD is socially-connected, field tested, applied thought. i.e. Knowing *about* yoga doesn't replace time on the mat. Knowing *about* yoga is very helpful when dealing with different people with different ages and fitness levels. Being a yogi doesn't make you immune to sore muscles, environmental or hormonal fluctuations: knowing *about* yoga can help you more skillfully navigate those factors, but does not replace the mind/body reality of what's happening on the mat in this moment.  As living organisms, our systems of governance must also take dynamic factors into consideration, or else they become rigid, useless "isms" or "schools of thought..." Conservatism itself does not make the trains run on time or Liberalism put food on the table. We have to figure out, case by case, how to get stuff done, using whatever good principles apply, then bodies of trending thought will have meaningful names. Shared social tech standards will allow us to do this in an organized way. 

Environmental #Experience

When well designed, #HXD has

  1. Expectation set (I am prepared to enjoy the proceedings. Preparation facilitates non-attachment to what actually transpires- you've practiced hard, now enjoy the show/game. Or we're on a #Discovery mission and hit turbulence: man your #activitystations)
  2. Intro/ice breaker (the more diversity in the participants the longer & more ritually formal this needs to be)
  3. Main content
  4. Exit-leaving/departure/outro  (I'm glad I experienced that!)

Dramatic moments in theater/fashion shows require the element of surprise. To an audience (I am watching a show, agreeing to be surprised, look forward to having my reality altered) in the contained environment of the theater. If I am uncomfortable, I can walk out of the theater [opt in/opt out for reality technologies- this is the problem with immersive tech simply going live]. [Parallel- I am watching human aggression within the confines of an arena, with outlined and agreed upon rules of engagement. You’re not going to just punch me in the face in a parking lot somewhere- we meet in the ring with cups & gloves on, no hitting below the belt physically, emotionally, psychologically or otherwise] 

The #AVA2016 cum #AVA2020 #GovernanceStandards campaign is structured around this basic premise- narrative constructs (like blog engines & themes) are different than the blog content itself. The human experience is largely narrative (blog content). Apart from a comprehensible #HXD construct, most families have no idea what engines or themes they're using; why we need #BeliefDNA. Example: We have no idea how much growing up American/Buddhist/Republican impacts our worldviews & interactions with each other. #GovernanceStandards will help remove conflicts from the #CitizenExperience. Another example: the construct technology (blog engine) simply reads “I am killing” because the human animal is both a carnivore and predator. If I am stronger and threatened, you are dead. This is accurate, necessary, good and correct at the engine level. At a blog content or moral human experience narrative level, murder is not ok. In light of current immersive technologies this can't be unconfined within the human perceptual experience. 

illustration from a standard human experience: A Halloween Haunt